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Spirit - 2D Top Down RPG Level (UE4)

Full Gameplay

Opening Cutscene

Opening Cutscene

Home

Home

Deal with the Devil

Deal with the Devil

The village

The village

The shop and basement

The shop and basement

grasslands 1

grasslands 1

grasslands 2

grasslands 2

Forest Path

Forest Path

The Forest Shrine

The Forest Shrine

Mountain Shrine

Mountain Shrine

Lake Shrine

Lake Shrine

Spirit - 2D Top Down RPG Level (UE4)

Link to Gameplay: https://youtu.be/JD-kJNb37Do

Spirit is a top down rpg game I made for a 2D level design class. We were provided with a template for basic player, enemy, and dialogue systems.
You play as Yusuke, a small but powerful dog faced with saving the world against a mystical threat. Cast spells, bite yokai, and collect amulets to stop the blood moon.

I drew inspiration from the Legend of Zelda(Link to the Past), the Nioh series, Ghostwire Tokyo, and more. I wanted the world to feel fascinating but slightly unsettling (much like the Miyazaki movie Spirited Away).
Although the gameplay is straightforward I made sure to be keen on visual and auditory feedback for every action. Combat is simple but responsive and I was more experimental than usual with scripting events to try and test new methods for building a level. I have learned a lot while making it and will continue to do so as I finish the project within the next week.

Link to Documentation: https://drive.google.com/drive/folders/1ZJXZp9Z0l7rbmXZSafTVewH86jTzkSzQ?usp=drive_link

*All art and audio assets are used as placeholders to convey gameplay. I do not take credit for any of them as they belong to their respective owners.